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From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish Schools

机译:从怀疑论者到高级采纳者:调查瑞典学校中数字游戏的采用惯例,教师的挑战和需求

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To effectively support digital game adoption in education, stakeholders need to understand teachers' current game-based teaching practices, challenges, and needs. This study investigates digital game use of teachers at compulsory and upper secondary school levels in Sweden. Data were collected from 181 respondents during spring 2019 through an online survey. Cluster analysis and descriptive statistics are used to establish the characteristics of game-using teachers and explore their teaching practices, challenges, and professional development needs. Based on their disposition, three subsets of game-using teachers are identified. Findings indicate that a more positive disposition is related to increased pedagogical integration, a greater variety of game use, higher and more varied educational outcomes, as well as interest in professional development. Perceptions of inhibiting factors of games-based teaching tend to shift with teachers' level of game-based teaching competency. Results highlight teachers' need for good quality games with curricular relevance as well as relevant professional development options. Moreover, the potential of games to facilitate a collaborative form of learning and skill development may not have been yet fully realized in Swedish schools. Future research should have a twofold focus; the development of adequate game resources that can support collaborative forms of learning and higher-level skills development, as well as competency development solutions for teachers relevant to their needs.
机译:为了有效地支持在教育中采用数字游戏,利益相关者需要了解教师当前基于游戏的教学实践,挑战和需求。这项研究调查了瑞典义务教育和高中阶段教师对数字游戏的使用情况。在2019年春季,通过在线调查收集了181名受访者的数据。聚类分析和描述性统计用于确定使用游戏的教师的特征,并探讨他们的教学实践,挑战和职业发展需求。根据他们的配置,确定了使用游戏的教师的三个子集。研究结果表明,更积极的态度与教学整合程度的提高,游戏使用方式的多样化,教育成果的增加和多样化以及对职业发展的兴趣有关。对基于游戏的教学的抑制因素的认识倾向于随着教师基于游戏的教学能力水平的变化而变化。结果强调了教师对与课程相关的高质量游戏以及相关专业发展选择的需求。此外,瑞典学校尚未充分意识到游戏促进协作学习和技能发展形式的潜力。未来的研究应该有双重重点。开发足够的游戏资源以支持协作学习形式和更高水平的技能开发,以及针对与他们的需求相关的教师的能力发展解决方案。

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