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HealthyLunch: A Serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children

机译:健康午餐:一场严肃的游戏,旨在教育和促进儿童接受建议的每日份量

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The intake of bigger portions and the excess in the intake of servings of some foods groups is one of the factors that had been playing major roles in the rising rates of obesity worldwide, lb help children to identify the serving size of popular food and the recommended daily number of servings of each food group for them, we developed HealthyLunch (HL). It is a serious game where players need to prepare to children lunch boxes that include the food for a day respecting the recommended daily number of servings for children of each food group, and avoiding exceeding the daily recommendations of calories, fat, sugar, and salt. The HL elements are based on nutrition knowledge and constructs from cognitive and behavioral theories. In this paper, we describe the design process of HL and report the results of the usability evaluation study.
机译:某些食物类别的较大摄入量和过量食用是导致全球肥胖率上升的主要因素之一,1b可帮助儿童确定流行食物的食用量,并建议儿童食用。每天每个食物组的份量,我们开发了HealthyLunch(HL)。这是一款严肃的游戏,玩家需要为儿童准备饭盒,其中包括每天要考虑到每个食物组的建议每日份量的食物,并避免超出每日所建议的卡路里,脂肪,糖和盐的摄入量。 HL要素基于营养知识,并基于认知和行为理论进行构建。在本文中,我们描述了HL的设计过程,并报告了可用性评估研究的结果。

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