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Have Fun with Math and Music!

机译:玩数学和音乐!

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摘要

If abstraction makes mathematics strong, it often makes it also hard to learn, if not discouraging. If math pedagogy suffers from the lack of engaging strategies, the pedagogy of mathematical music theory must deal with the additional difficulty of double fields and double vocabulary. However, games and interdisciplinary references in a STEAM framework can help the learner break down complex concepts into essential ideas, and gain interest and motivation to approach advanced topics. Here we present some general considerations, followed by two examples which may be applied in a high-school or early college level course. The first is a musical application of a Rubik's cube, the CubeHarmonic, to approach group theory and combinatorics jointly with musical chords; the second is an application of category theory to investigate simple musical variations together with transformations on a visual shape.
机译:如果抽象使数学变得强大,那么即使不劝阻,也常常使学习变得困难。如果数学教学法缺乏吸引人的策略,那么数学音乐理论的教学法就必须应对双重领域和双重词汇的额外困难。但是,STEAM框架中的游戏和跨学科参考可以帮助学习者将复杂的概念分解为基本概念,并获得学习高级主题的兴趣和动力。在这里,我们给出一些一般性考虑,然后是两个示例,它们可以用于高中或大学早期课程。第一个是魔方(CubeHarmonic)的魔方在音乐上的应用,以结合音乐和弦来探讨群体理论和组合学。第二个是类别理论的应用,用于研究简单的音乐变化以及视觉形状上的变换。

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