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The identity of the protagonist in brain-computer interfaces: A user-centered design approach

机译:脑机接口中主角的身份:以用户为中心的设计方法

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The Brain-Computer Interface (BCI) community is slowly moving towards users' involvement at the development phases of their research. However, dimensions regarding end-user approach and interaction design are still overlooked in the community. In this paper we are proposing a way to look deeper in to the user for extracting the aspects from the context that could be vital for an efficient design. A total of 211 students of a higher education institution in Mexico were asked information about their social and technological context, activities and preferences on concepts related to BCIs. Departing from the given information, we sketched a virtual environment which could be used to replace classic interaction paradigms in order to appeal to a better contextualization of the task required for motor imagery (MI) control. Later, the approach was validated with opinions of 62 students. Results point towards a favorable reception of the VE approach in contrast to the classic arrow paradigm. It is noticed that skepticism towards BCI technology was noticeably present in the results of surveys which were applied at early stages.
机译:脑机接口(BCI)社区正在逐渐朝着用户参与其研究开发阶段的方向发展。但是,有关最终用户方法和交互设计的维度在社区中仍然被忽略。在本文中,我们提出了一种方法,可以使用户更深入地从上下文中提取对高效设计至关重要的方面。向墨西哥一所高等教育机构的211名学生询问了有关其社会和技术背景,活动以及对BCI相关概念的偏爱的信息。与给定的信息不同,我们绘制了一个虚拟环境,该环境可以用来替代经典的交互范例,以吸引对运动图像(MI)控制所需任务的更好的上下文理解。后来,该方法得到了62名学生的认可。结果表明,与经典箭头范式相比,VE方法得到了良好的接受。值得注意的是,对BCI技术的怀疑在早期阶段的调查结果中就很明显。

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