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The identity of the protagonist in brain-computer interfaces: A user-centered design approach

机译:脑电脑接口中主角的标识:以用户为中心的设计方法

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The Brain-Computer Interface (BCI) community is slowly moving towards users' involvement at the development phases of their research. However, dimensions regarding end-user approach and interaction design are still overlooked in the community. In this paper we are proposing a way to look deeper in to the user for extracting the aspects from the context that could be vital for an efficient design. A total of 211 students of a higher education institution in Mexico were asked information about their social and technological context, activities and preferences on concepts related to BCIs. Departing from the given information, we sketched a virtual environment which could be used to replace classic interaction paradigms in order to appeal to a better contextualization of the task required for motor imagery (MI) control. Later, the approach was validated with opinions of 62 students. Results point towards a favorable reception of the VE approach in contrast to the classic arrow paradigm. It is noticed that skepticism towards BCI technology was noticeably present in the results of surveys which were applied at early stages.
机译:大脑 - 计算机界面(BCI)社区正在慢慢地向用户参与他们研究的发展阶段。然而,在社区中仍忽视了关于最终用户方法和交互设计的尺寸。在本文中,我们提出了一种方法来深入了解用户,以从上下文中提取方面,这对于有效设计至关重要。墨西哥的高等教育机构共有211名学生被要求有关他们的社会和技术背景,活动和偏好的信息与BCI相关的概念。从给定的信息中离开,我们勾勒出一个虚拟环境,该虚拟环境可用于替换经典交互范例,以便吸引更好的上下文化的电机图像(MI)控制所需的任务。后来,该方法验证了62名学生的意见。结果指出了与经典箭头范例相反的ve方法的有利接收。注意到对BCI技术的怀疑态度明显存在于早期阶段的调查结果中。

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