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Relations Between Actions Performed by Users and Their Engagement

机译:用户执行的动作与其参与度之间的关系

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Although Galleries, Libraries, Archives, and Museums (GLAMs) increasingly encourage users to assist in the curation of online collections through open collaboration systems, measuring users' engagement in these systems is a dynamic and complex challenge. We analyzed 18 user's actions over 20 days according to the User Engagement Scale (UES) and based on Maximal Repeating Patterns (MRPs) and correlations between user interaction elements and dimensions of user engagement (focused attention, perceived usability, aesthetics, and reward). Our results show differences in usage tactics for users with high, medium, and low scores from UES, and monotonically increasing moderate correlations between perceived usability scores and game design elements. Additionally, we found that the longer the mean time interval between two consecutive user actions during a usage period lasted, the higher the UES score was. These results help to understand what influences user engagement, isolating the effects of user interaction elements.
机译:尽管画廊,图书馆,档案馆和博物馆(GLAM)越来越多地鼓励用户通过开放式协作系统来协助策划在线馆藏,但是衡量用户在这些系统中的参与度是一个动态而复杂的挑战。我们根据用户参与度量表(UES)和最大重复模式(MRP)以及用户交互元素与用户参与度之间的相关性(重点关注,感知的可用性,美观性和奖励),分析了20天之内的18个用户行为。我们的结果表明,UES得分高,中,低的用户的使用策略存在差异,并且感知的可用性得分与游戏设计元素之间的单调递增的适度相关性。此外,我们发现,在使用期内,两次连续用户操作之间的平均时间间隔越长,UES得分越高。这些结果有助于了解什么因素会影响用户参与度,从而隔离用户交互元素的影响。

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