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Collaborative Non-linear Storytelling Around 3D Objects

机译:围绕3D对象的协作非线性故事讲述

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In informal learning settings, storytelling is a mean towards acquiring and sharing knowledge. On the Web, user generated content and digital representations of real-world artifacts contribute to the story's expressiveness. 3D objects are a good example of such representations, as they capture and distribute rich and complex information. We present an approach for the collaborative creation of non-linear stories in near real-time, centered around 3D objects. We use a metamodel, which acts as a basis for collaborative story creation. Stories are directly linked to 3D objects being attached to camera views and perspectives on a certain object. We instantiate story viewers from the collaboratively authored stories and use text and multimedia to annotate and browse the 3D objects. Our conducted evaluation proves the feasibility of the approach and promises good results in applying collaborative storytelling for 3D object browsing in order to scaffold informal learning.
机译:在非正式学习环境中,讲故事是获取和共享知识的一种手段。在网络上,用户生成的内容和真实世界工件的数字表示有助于故事的表现力。 3D对象是此类表示的一个很好的例子,因为它们捕获并分发了丰富而复杂的信息。我们提出了一种以3D对象为中心,以近实时方式协作创建非线性故事的方法。我们使用元模型,该模型充当协作故事创建的基础。故事直接链接到3D对象,该对象附加到某个对象的摄像机视图和透视图。我们从协作编写的故事中实例化故事查看器,并使用文本和多媒体来注释和浏览3D对象。我们进行的评估证明了该方法的可行性,并有望在将协作式讲故事应用于3D对象浏览以支持非正式学习的过程中取得良好的结果。

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