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Design Science by Example

机译:实例设计科学

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摘要

Research activities in general, and PhD projects in particular, are facing stringent demands in terms of time available and quality of results, e.g. publications. This double pressure requires limiting the idle pursuits and failed attempts during research projects. Today more than ever, it is necessary to have a research methodology. In the case of Information Systems and Software Engineering, a method of growing importance is Design Science. Its objective: to ensure both rigor and relevance of research prototypes. By "rigor" it is understood that research results are well validated and supported by theories. By "relevance" it is meant that the target problems are of interest for the widest scope possible, avoiding too marginal or local issues. As an Engineering discipline, Web research is very much involved in building artifacts. That said, it is the addition of rigor and relevance what will turn those artifacts into Design Science. This tutorial delves into the distinct stages of Design Science, using examples taken from the Web Engineering area to illustrate the different notions.
机译:总体而言,研究活动,尤其是博士学位项目,在可用时间和结果质量(例如,研究质量)方面都面临着严格的要求。出版物。这种双重压力要求限制研究项目期间的闲置追求和失败尝试。今天比以往任何时候都需要一种研究方法。就信息系统和软件工程而言,一种越来越重要的方法是设计科学。其目标是:确保研究原型的严谨性和相关性。通过“严格”可以理解,研究结果得到了理论的充分验证和支持。 “相关性”是指目标问题是在尽可能广泛的范围内引起关注的,避免了过于边际或局部的问题。作为工程学科,Web研究非常涉及构建工件。就是说,正是由于严谨和相关性的增强,这些人工制品才成为设计科学。本教程将使用Web工程领域的示例来深入研究设计科学的不同阶段,以说明不同的概念。

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