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A hybrid pricing mechanism for data sharing in P2P-based mobile crowdsensing

机译:基于P2P的移动人群感知中数据共享的混合定价机制

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Mobile crowdsensing (MCS) is becoming more and more popular with the increasing demand for various sensory data in many wireless applications. In the traditional server-client MCS system, a central server is often required to handle massive sensory data (e.g., collecting data from users who sense and dispatching data to users who request), hence it may incur severe congestion and high operational cost. In this work, we introduce a peer-to-peer (P2P) based MCS system, where the sensory data is stored in user devices locally and shared among users in an P2P manner. Hence, it can effectively alleviate the burden on the server, by leveraging the communication, computation, and cache resources of massive user devices. We focus on the economic incentive issue arising in the sharing of data among users in such a system, that is, how to incentivize users to share their sensed data with others. To achieve this, we propose a data market, together with a hybrid pricing mechanism, for users to sell their sensed data to others. We first study how would users choose the best way of obtaining desired data (i.e., sensing by themselves or purchasing from others). Then we analyze the user behavior dynamics as well as the data market evolution, by using the evolutionary game theory. We further characterize the users' equilibrium behaviors as well as the market equilibrium, and analyze the stability of the obtained equilibrium.
机译:随着许多无线应用中对各种传感数据的需求不断增长,移动人群感知(MCS)变得越来越流行。在传统的服务器-客户端MCS系统中,通常需要中央服务器来处理大量的感官数据(例如,从感知用户收集数据并将数据分发给请求用户),因此可能会导致严重的拥塞和较高的运营成本。在这项工作中,我们介绍了一种基于对等(P2P)的MCS系统,其中,感官数据存储在本地用户设备中,并以P2P方式在用户之间共享。因此,它可以通过利用大量用户设备的通信,计算和缓存资源来有效地减轻服务器的负担。我们关注的是在这种系统中用户之间共享数据时出现的经济激励问题,即如何激励用户与他人共享其感测的数据。为此,我们提出了一个数据市场以及一种混合定价机制,供用户将其感测到的数据出售给其他人。我们首先研究用户将如何选择获取所需数据的最佳方式(即,自己感知或从他人那里购买)。然后,我们使用演化博弈论来分析用户行为动态以及数据市场演化。我们进一步表征了用户的均衡行为以及市场均衡,并分析了所获得均衡的稳定性。

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