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A hybrid pricing mechanism for data sharing in P2P-based mobile crowdsensing

机译:基于P2P的移动群体分享的混合定价机制

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Mobile crowdsensing (MCS) is becoming more and more popular with the increasing demand for various sensory data in many wireless applications. In the traditional server-client MCS system, a central server is often required to handle massive sensory data (e.g., collecting data from users who sense and dispatching data to users who request), hence it may incur severe congestion and high operational cost. In this work, we introduce a peer-to-peer (P2P) based MCS system, where the sensory data is stored in user devices locally and shared among users in an P2P manner. Hence, it can effectively alleviate the burden on the server, by leveraging the communication, computation, and cache resources of massive user devices. We focus on the economic incentive issue arising in the sharing of data among users in such a system, that is, how to incentivize users to share their sensed data with others. To achieve this, we propose a data market, together with a hybrid pricing mechanism, for users to sell their sensed data to others. We first study how would users choose the best way of obtaining desired data (i.e., sensing by themselves or purchasing from others). Then we analyze the user behavior dynamics as well as the data market evolution, by using the evolutionary game theory. We further characterize the users' equilibrium behaviors as well as the market equilibrium, and analyze the stability of the obtained equilibrium.
机译:移动人群(MCS)在许多无线应用中对各种感官数据的需求越来越多地变得越来越受欢迎。在传统的服务器 - 客户机MCS系统中,通常需要一个中央服务器来处理大规模的感官数据(例如,从检测和调度数据的用户收集数据到请求的用户),因此可能会产生严重的拥塞和高运行成本。在这项工作中,我们介绍了一种基于对等(P2P)的MCS系统,其中感官数据在本地存储在用户设备中,并以P2P方式共享。因此,它可以通过利用大规模用户设备的通信,计算和高速缓存资源来有效地减轻服务器的负担。我们专注于在此类系统中共享数据分享数据中出现的经济激励问题,即如何激励用户与他人分享其所感知的数据。为实现这一目标,我们提出了一个数据市场,以及混合定价机制,为用户向其他人销售他们所感知的数据。我们首先研究用户如何选择获得所需数据的最佳方式(即,通过自己感应或购买)。然后,我们通过使用进化博弈论分析用户行为动态以及数据市场演变。我们进一步表征了用户的平衡行为以及市场均衡,并分析了所获得的平衡的稳定性。

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