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Exploring Patterns of Shared Control in Digital Multiplayer Games

机译:探索数字多人游戏中的共享控制模式

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This paper investigates the concept of shared control to design for innovative and enjoyable multiplayer experiences. More research on collective control over a single game character could support the design of compelling social experiences and provides insights in how the social context affects individual player experience. Hence, this paper addresses two perspectives: game design and game user research. First, a classification of possibilities to implement shared control is presented. As a proof of concept the shared control game Shairit was developed. Furthermore, we present an empirical study researching the impact of player interdependency on player experience induced by different forms of shared control implemented in Shairit. Results indicate that varying degrees of player interdependency in shared control do not provide fundamentally different player experiences in terms of need satisfaction, social presence and enjoyment. Further, findings suggest that a loss of individual control and feedback should not be associated with negative experiences per se, but should rather be acknowledged as legitimate mechanics to induce enjoyment in a multiplayer setting.
机译:本文研究了共享控件的概念,以设计创新和令人愉悦的多人游戏体验。关于单个游戏角色的集体控制的更多研究可以支持引人入胜的社交体验的设计,并提供有关社交情境如何影响单个玩家体验的见解。因此,本文从两个角度提出:游戏设计和游戏用户研究。首先,介绍了实现共享控制的可能性的分类。作为概念证明,开发了共享控制游戏Shairit。此外,我们提出了一项实证研究,研究了玩家相互依赖对在Shairit中实施的不同形式的共享控制引起的玩家体验的影响。结果表明,在共享控制中,玩家相互依存程度不同,在需求满意度,社交存在和娱乐方面并不能提供根本不同的玩家体验。此外,研究结果表明,失去个人控制和反馈不应与负面经历本身相关联,而应被认为是在多人游戏环境中诱发娱乐的合法机制。

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