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Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students

机译:开箱即用:使用游戏化卡向工科学生传授构想

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This paper reports on innovative teaching interventions in the frame of Internet of Things (IoT) design ideation classes. A card-based gamification approach has been applied in two different engineering masters courses. The participating students had already a good understanding of IoT technologies and they were asked to produce innovative designs by using them. We examine here the produced design ideas and the students' perception of the collaborative design process and tools. The paper discusses broader issues relating to applicability of design- and ideation-focused gamification methods in the context of engineering education and the effect they have on collaborative design and innovation.
机译:本文报告了有关物联网(IoT)设计构想课程框架中的创新教学干预措施。基于卡的游戏化方法已在两个不同的工程硕士课程中应用。参加的学生已经对物联网技术有了很好的了解,并被要求使用它们来产生创新的设计。我们在这里检查产生的设计思想以及学生对协作设计过程和工具的理解。本文讨论了在工程教育的背景下与以设计和观念为中心的游戏化方法的适用性有关的更广泛的问题,以及它们对协同设计和创新的影响。

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