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Analyzing Actions in Play-by-Forum RPG

机译:分析按论坛播放RPG中的动作

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Interactive Storytelling (IS) technologies are enabling richer experiences for electronic games. Current computational IS models are based on investigations about how games are planned by game designers and actually played by the audience. Unfortunately, most research efforts are limited to the structured data for obtaining insights about IS models. This paper presents a study aimed at determining which actions modeled by Role-Playing Games (RPG) are more important for actual gameplay and how these actions are related. For doing so, we first extracted textual data from existing adventures found in a play-by-forum RPG portal. Such gameplay data is written in Portuguese and reflect natural game-play without observer intervention. Our analyses from a natural language processing perspective provide valuable insights for IS models in reducing the gameplay chasm between electronic and tabletop RPG.
机译:交互式讲故事(IS)技术为电子游戏带来了更丰富的体验。当前的计算IS模型基于对游戏设计师如何计划游戏以及观众实际玩游戏的调查。不幸的是,大多数研究工作仅限于用于获取有关IS模型的见解的结构化数据。本文提出了一项旨在确定由角色扮演游戏(RPG)建模的动作对实际游戏玩法更重要以及这些动作如何关联的研究。为此,我们首先从在按论坛播放的RPG门户中找到的现有冒险中提取文本数据。这样的游戏数据是用葡萄牙语编写的,反映了自然的游戏过程,而无需观察者干预。我们从自然语言处理的角度进行分析,为IS模型在减少电子RPG与台式RPG之间的游戏鸿沟方面提供了宝贵的见解。

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