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Lewis: An Educational Software Based on Philately

机译:刘易斯:基于金融的教育软件

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Philately, which can be defined as the action of collecting postage stamps, is one of the pratices that have been forgotten in brazilian culture due to the new digital medias advent. The creation of alternatives to encourage new philatelists is necessary in order to maintain this practice. A possible alternative for this situation, which is the core of this article, is the development of a game that may connect educational and philately's concepts. Developed for children between 8 and 10 years old, the authors expect that it might encourage the shaping of new philatelists. With an interdisciplinary approach and extrinsic motivations, the developed prototype received positive evaluations from experts and from the gamification framework Octalysis.
机译:能够被定义为收集邮票的行动,是由于新的数字媒体出现而被遗忘的普拉迪人的普拉茨之一。为了维持这种做法,必须建立鼓励新费纳利人的替代方案。这种情况的可能替代方案是本文的核心,是开发可能连接教育和集邮概念的游戏。作者期望它对8至10岁的儿童开发,预计它可能会鼓励新费纳斯人的塑造。通过跨学科方法和外在动机,开发的原型从专家和游戏化框架八十次的阳性评估中获得了阳性评估。

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