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Lessons Learned: Use of Interactive Graphics to Support Contextualized Programming Education

机译:学习的经验教训:使用交互式图形来支持上下文化编程教育

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Learn to program is a difficult task that requires to be highly motivated to get confronted to abstract and complex problems and thus several teaching strategies have been proposed to assist students on how to grasp the intricacies of methods, structures, and algorithms involved in programming. One of these strategies is teaching programming in a contextualized manner through the use of interactive graphics to provide visual aids for the easy understanding and learning of some basic programming concepts. The use of interactive graphics offers immediate feedback to students on the concepts they are learning, in an entertained and contextualized way, through their active participation through the creation of images and figures that they can manipulate. This paper discusses the experiences of the authors in the use of strategies to facilitate the learning of programming structures in a contextualized learning environment, supported by the use of interactive graphics as a means to increase their comprehension and the interest of students. The discussion includes the use of SVG graphics and two environments developed by the authors to provide contextualized learning.
机译:学习计划是一项艰巨的任务,需要高度动力,以面对摘要和复杂的问题,因此提出了几种教学策略,以帮助学生掌握编程中涉及的方法,结构和算法的复杂性。其中一个策略是通过使用交互式图形以中文化方式教学编程,以便为易于理解和学习一些基本的编程概念提供视觉辅助。互动图形的使用为学生提供了他们正在学习的学生的直接反馈,以娱乐和背景化的方式,通过创建他们可以操纵的图像和数字来实现他们的积极参与。本文讨论了作者在使用战略方面的经验,以促进在语境化学习环境中学习编程结构,通过使用互动图形作为增加他们的理解和学生兴趣的手段。讨论包括使用SVG图形和由作者开发的两个环境来提供上下文化学习。

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