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Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique

机译:重述:叙事的第四层作为批判的工具

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The fourth layer of narrative in Interactive Narrative Systems (INS), such as games, is the players' re-tellings of the stories they have experienced when playing. The occurrence of re-tellings can be considered as an indicator for a well designed INS and as an instrument of critique - the experiences of play are important and memorable to such a degree to the players that they find them worthy to tell others about. The notion of the fourth layer is added to the structural model of IN Systems having (1) a base architectural layer giving conditions for a (2) second layer of narrative design, while a (3) third layer is the narrative discourse - eg. the unique, session-specific played or traversed sequences of events. In relation to this, the Story Construction model is described.
机译:诸如游戏之类的交互式叙事系统(INS)的叙事的第四层是玩家对他们在玩游戏时所经历的故事的重新叙述。重演的发生可以看作是设计良好的INS的指标,也可以作为批评的工具-比赛的经历对玩家来说很重要,而且令人难以忘怀,以至于他们觉得值得告诉别人。第四层的概念被添加到具有(1)基础建筑层的IN Systems的结构模型中,该基础建筑层为(2)叙事设计的第二层提供了条件,而(3)第三层是叙事的话语,例如。唯一的,特定于会话的播放或遍历的事件序列。与此相关的是故事构建模型。

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