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An Angry Birds-like Game System for Promoting Players’ Emotion

机译:类似于愤怒的小鸟的游戏系统,可提升玩家的情感

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This paper presents a system aimed at encouraging players to smile when playing an Angry Birds-like game by generating levels whose designs look like pixel images and explicitly requiring the players to smile to see such levels. Our system consists of two major parts: level generator and game system. The level generator generates a level according to a given file that defines the level appearance of a pixel image. The game system includes emotion recognition and fog control; to encourage the player to smile, fog is first generated that covers the game screen, but when the player smiles it will gradually disappear. It is expected that the proposed system is useful in promoting the affect of its players, i.e., increasing the positive affect and decreasing the negative one.
机译:本文提出了一种系统,旨在通过生成其外观设计类似于像素图像的等级并明确要求玩家微笑才能看到此类等级,从而在玩类似《愤怒的小鸟》的游戏时鼓励玩家微笑。我们的系统包括两个主要部分:关卡生成器和游戏系统。级别生成器根据给定文件生成级别,该文件定义像素图像的级别外观。游戏系统包括情绪识别和雾气控制;为了鼓励玩家微笑,首先会在游戏屏幕上生成雾,但是当玩家微笑时,雾会逐渐消失。期望所提出的系统可用于促进其参与者的影响,即增加积极影响而减少消极影响。

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