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Components to design serious games for children with autism spectrum disorder (ASD) to learn vocabulary

机译:为自闭症谱系障碍(ASD)儿童设计严肃游戏的组件,以学习词汇

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Background: The research on the use of serious games to provide learning of skills to children with autism spectrum disorder (ASD) has increased in recent years. The use of serious games to provide vocabulary learning to children with ASD is still in infancy stage. Serious games are designed using a framework as a basis to use components in the game. However, there is no existing serious game design framework that can consider the needs of children with ASD.Objective: The objective of this study is to review components that could be useful in the design of serious game for children with ASD to learn vocabulary.Methods: The review of the literature on vocabulary learning of children with ASD and existing SGDFs was carried out to identify the components. The components have been reviewed from the perspective of 1) vocabulary learning of children with ASD in particular, 2) children with ASD in whole, 3) typical children and 4) game design in general.Results: A total of fifty components were found. The four components namely autism behaviours, strategies, instruction methods and modalities are related to children with ASD and their learning of vocabulary. The remaining components are based on the review of existing SGDFs. There were similarities in terms of use of components across the frameworks.Conclusion: The analysis of these components in the serious games developed for children with ASD shows its usability in designing games for these children.
机译:背景:近年来,有关使用严肃游戏为自闭症谱系障碍(ASD)儿童提供技能学习的研究有所增加。使用严肃的游戏为自闭症儿童提供词汇学习仍处于婴儿期。严肃的游戏是使用框架作为在游戏中使用组件的基础而设计的。然而,目前还没有可以考虑ASD儿童需求的严肃的游戏设计框架。目的:本研究的目的是审查对于ASD儿童学习词汇的严肃游戏设计有用的组件。 :对ASD和现有SGDF的儿童词汇学习文献进行了回顾,以识别其组成部分。从1)特别是ASD儿童的词汇学习,2)整体ASD儿童,3)典型儿童和4)总体游戏设计的角度对这些组成部分进行了回顾。结果:总共发现了50个组成部分。自闭症行为,策略,指导方法和方式的四个组成部分与自闭症儿童及其词汇学习有关。其余部分基于对现有SGDF的审查。结论:在针对ASD儿童开发的严肃游戏中对这些组件的分析表明,其在为这些儿童设计游戏中的可用性。

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