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Components to design serious games for children with autism spectrum disorder (ASD) to learn vocabulary

机译:为自闭症谱系障碍(ASD)设计严重游戏的组件,以学习词汇

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Background: The research on the use of serious games to provide learning of skills to children with autism spectrum disorder (ASD) has increased in recent years. The use of serious games to provide vocabulary learning to children with ASD is still in infancy stage. Serious games are designed using a framework as a basis to use components in the game. However, there is no existing serious game design framework that can consider the needs of children with ASD.Objective: The objective of this study is to review components that could be useful in the design of serious game for children with ASD to learn vocabulary.Methods: The review of the literature on vocabulary learning of children with ASD and existing SGDFs was carried out to identify the components. The components have been reviewed from the perspective of 1) vocabulary learning of children with ASD in particular, 2) children with ASD in whole, 3) typical children and 4) game design in general.Results: A total of fifty components were found. The four components namely autism behaviours, strategies, instruction methods and modalities are related to children with ASD and their learning of vocabulary. The remaining components are based on the review of existing SGDFs. There were similarities in terms of use of components across the frameworks.Conclusion: The analysis of these components in the serious games developed for children with ASD shows its usability in designing games for these children.
机译:背景:近年来,利用严重游戏的利用向患有自闭症谱系障碍(ASD)的儿童提供技能的研究。使用严肃的游戏为有亚本阶层的儿童提供词汇学习,仍处于初期阶段。使用框架设计严肃的游戏作为在游戏中使用组件的基础。但是,没有现有的严重游戏设计框架,可以考虑有asd的儿童的需求:本研究的目的是审查可能在为有亚当斯科的儿童设计的严重游戏设计中有用的组件。方法:对亚目的和现有SGDFS儿童的词汇学习文献进行了审查,以确定组件。这些组成部分已从1)的角度来看,尤其是2)儿童的款式,典型,3)典型的儿童和4)游戏设计一般。结果:发现总共五十个组分。四个组成部分即自闭症行为,策略,指导方法和方式与有ASD的儿童有关,以及他们的词汇学习。其余组件基于对现有SGDFS的审查。在框架上使用组件的使用方面存在相似之处。结论:为有ASD为儿童开发的严重游戏中这些组件的分析显示其在为这些儿童设计游戏的可用性。

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