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Application of virtual reality for the treatment of Strabismus and Amblyopia

机译:虚拟现实在斜视和弱视治疗中的应用

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This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.
机译:这项工作提出了一种在斜视矫正术中利用患者沉浸在交互式3D虚拟环境中的技术。这项工作中最重要的部分是迫使眼睛配合,增加神经系统对双眼视力的适应程度,使改过的眼睛恢复原状的行为。为患者提供更好的视觉舒适度和生活质量。虚拟环境由于具有吸引力,因此具有娱乐功能,并具有提出针对特定目标的挑战的能力作为其属性。除了向使用此产品的医疗保健专业人员提供实时生物反馈之外。另一点是,该界面具有用于矫正治疗的理想方法。所有产品均由免费软件开发,并由低成本的虚拟现实眼镜Google Cardboard制成,该产品使用智能手机作为显示器。

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