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The Effect of Lego Mindstorms as an Innovative Educational Tool to Develop Students' Creativity Skills for a Creative Society

机译:Lego Mindstorms作为创新教育工具的效果,为创新社会开发学生的创造力技巧

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Creativity is a very important skill that should be possessed by the human resources of a country, especially in this period of the 21st century. Human creativity must be stimulated from various things, including via the field of education to improve the quality of human resources. The goal of this study was to investigate the impact of Lego Mindstorms as learning tools to improve the creativity skills of students, using an experimental methodology. We used a random sampling technique to select 40 students as the sample (N=40) for the study, with age ranging 10-12 years old; the sample was divided 2 groups, 20 students were assigned to the control groups, while the other 20 students formed the experimental groups. The student's creativity skills were taken from a figural creativity test (TKF). This test was conducted before the intervention (pretest) and after the intervention program (posttest). In the intervention program, the experimental group students were given some education about robotic technology via the use of the Lego Mindstorms tools. To analyze the test results, we utilized the Statistical Product and Service Solutions package. The finding showed that there are significant differences between the creativity scores of students in the experimental group and the creativity scores of the control group. The Lego Mindstorms influences the enhancement of student's creativity of around 23.6% in the experimental groups.
机译:创造力是一个非常重要的技能,应该是一个国家的人力资源,特别是在21世纪的这一时期。人类的创造力必须从各种各样的事情刺激,包括通过教育领域来提高人力资源的质量。本研究的目标是调查乐高思维风暴作为学习工具的影响,以利用实验方法改善学生的创造力技能。我们使用随机抽样技术选择40名学生作为研究的样本(n = 40),年龄为10-12岁;样品分为2组,将20名学生分配给对照组,而其他20名学生形成实验组。学生的创造力技巧是从图形创造力测试(TKF)中的。该测试是在干预(预测试)和干预计划(后期)之后进行的。在干预计划中,实验组学生通过使用乐高思维族工具给出了一些关于机器人技术的教育。要分析测试结果,我们使用了统计产品和服务解决方案包。该发现表明,实验组中学生的创造率分数与对照组的创造性评分之间存在显着差异。乐高思维剧会影响实验组中的学生创造力约为23.6%的增强。

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