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Piggyback game: Efficient event stream dissemination in Online Social Network systems

机译:捎带游戏:高效的在线社交网络系统中的事件流传播

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Event stream dissemination dominates the workloads in large-scale Online Social Network (OSN) systems. Based on the de facto per-user view data storage, event stream dissemination raises a large amount of inter-server traffics due to the complex interconnection among OSN users. The state-of-the-art schemes mainly explore the structure features of social graphs to reduce the inter-server messages for event stream dissemination. Different sub-graph structures are exploited for achieving the approximated optimal assignment. However, such schemes incur high costs of computation or communication. In this work, we follow a different design philosophy by using a game theoretic approach, which decomposes the high complex graph computation problem into individuals' rational strategy selection of each node. Specifically, we propose a novel social piggyback game to achieve a more efficient solution. We mathematically prove the existing of the Nash Equilibrium of the social piggyback game. Moreover, we propose an efficient best response dynamic algorithm to achieve the Nash Equilibrium, which quickly converges in a small number of iterations for large-scale OSNs. We further show that the communication cost of this design achieves a 1.5-approximation of the theoretical social optimal. We conduct comprehensive experiments to evaluate the performance of this design using large-scale real-world traces from popular OSN systems. Results show that the social piggyback game achieves a significant 302× improvement in system efficiency compared to existing schemes.
机译:事件流传播主导大型在线社交网络(OSN)系统中的工作负载。基于事实上的每个用户查看数据存储,事件流传播由于OSN用户之间的复杂互连而提出了大量的服务器间流量。最先进的计划主要探讨社交图的结构特征,以减少事件流传播的服务器间消息。利用不同的子图形结构来实现近似的最佳分配。但是,这种计划会产生高成本的计算或沟通。在这项工作中,我们通过使用游戏理论方法遵循不同的设计理念,该方法将高复杂的图形计算问题分解为每个节点的个人Rational策略选择。具体而言,我们提出了一种新的社会搭载游戏,实现更有效的解决方案。我们在数学上证明存在的社会搭载游戏的纳什均衡。此外,我们提出了一种有效的最佳响应动态算法来实现纳什均衡,这迅速收敛于大规模OSN的少量迭代。我们进一步表明,这种设计的通信成本实现了理论社会最佳的1.5近似。我们进行全面的实验,以评估来自来自流行OSN系统的大型现实世界痕迹的这种设计的性能。结果表明,与现有方案相比,社会储钢游戏的系统效率达到了显着的302倍。

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