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Piggyback game: Efficient event stream dissemination in Online Social Network systems

机译:搭载游戏:在线社交网络系统中的有效事件流传播

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Event stream dissemination dominates the workloads in large-scale Online Social Network (OSN) systems. Based on the de facto per-user view data storage, event stream dissemination raises a large amount of inter-server traffics due to the complex interconnection among OSN users. The state-of-the-art schemes mainly explore the structure features of social graphs to reduce the inter-server messages for event stream dissemination. Different sub-graph structures are exploited for achieving the approximated optimal assignment. However, such schemes incur high costs of computation or communication. In this work, we follow a different design philosophy by using a game theoretic approach, which decomposes the high complex graph computation problem into individuals' rational strategy selection of each node. Specifically, we propose a novel social piggyback game to achieve a more efficient solution. We mathematically prove the existing of the Nash Equilibrium of the social piggyback game. Moreover, we propose an efficient best response dynamic algorithm to achieve the Nash Equilibrium, which quickly converges in a small number of iterations for large-scale OSNs. We further show that the communication cost of this design achieves a 1.5-approximation of the theoretical social optimal. We conduct comprehensive experiments to evaluate the performance of this design using large-scale real-world traces from popular OSN systems. Results show that the social piggyback game achieves a significant 302× improvement in system efficiency compared to existing schemes.
机译:事件流的传播控制着大型在线社交网络(OSN)系统中的工作负载。基于事实上的每用户视图数据存储,由于OSN用户之间的复杂互连,事件流的传播会增加大量的服务器间流量。最新的方案主要探索社交图的结构特征,以减少用于事件流分发的服务器间消息。利用不同的子图结构来实现近似的最佳分配。但是,这样的方案导致计算或通信的高成本。在这项工作中,我们通过使用博弈论方法遵循不同的设计理念,该方法将高复杂图的计算问题分解为个人对每个节点的理性策略选择。具体来说,我们提出了一种新颖的社交游戏,以实现更有效的解决方案。我们用数学方法证明了社交背game游戏的纳什均衡的存在。此外,我们提出了一种有效的最佳响应动态算法来实现Nash均衡,对于大型OSN,Nash均衡可以快速收敛于少量迭代中。我们进一步表明,该设计的通信成本达到了理论社会最优值的1.5近似值。我们使用来自流行的OSN系统的大规模真实世界痕迹,进行了全面的实验,以评估该设计的性能。结果表明,与现有方案相比,社交搭载游戏在系统效率方面实现了302倍的显着提高。

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