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Contained fluid simulation based on game engine

机译:基于游戏引擎的流体仿真

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摘要

Ordinary Fluid Simulation focuses on the effects of the fluid surface, like seas, rivers and lakes, which is massive and unshakable. Few researches have devoted to simulate the phenomenon of fluid in containers, especially the behaviors of contained fluid being moved or tilted. This paper concentrates on dynamic simulation of fluid in containers. Based on Unity3D and Smoothed Particle Hydrodynamics (SPH), we proposes an interactive application, which demonstrates how to manipulate fluid in containers, such as shaking a cup of water, tilting and pouring water from one cup to another.
机译:普通流体模拟专注于巨大且不可动摇的流体表面(如海洋,河流和湖泊)的影响。很少有研究来模拟容器中的流体现象,尤其是所盛装的流体被移动或倾斜的行为。本文着重于容器中流体的动态模拟。基于Unity3D和平滑粒子流体动力学(SPH),我们提出了一个交互式应用程序,该应用程序演示了如何操纵容器中的流体,例如摇晃一杯水,将水从一个杯子倾斜和倒入另一个杯子。

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