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Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games

机译:参数化GVGAI代理对多个游戏的多目标适应

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This paper proposes a benchmark for multi-objective optimization based on video game playing. The challenge is to optimize an agent to perform well on several different games, where each objective score corresponds to the performance on a different game. The benchmark is inspired from the quest for general intelligence in the form of general game playing, and builds on the General Video Game AI (GVGAI) framework. As it is based on game-playing, this benchmark incorporates salient aspects of game-playing problems such as discontinuous feedback and a non-trivial amount of stochasticity. We argue that the proposed benchmark thus provides a different challenge from many other benchmarks for multi-objective optimization algorithms currently available. We also provide initial results on categorizing the space offered by this benchmark and applying a standard multi-objective optimization algorithm to it.
机译:本文提出了一种基于视频游戏的多目标优化基准。面临的挑战是优化座席,使其在几种不同的游戏中表现出色,其中每个客观得分都对应于不同游戏的表现。该基准是从对通用情报的追求中以通用游戏形式获得灵感的,它建立在通用视频游戏AI(GVGAI)框架的基础上。由于它基于游戏,因此该基准包含了游戏问题的显着方面,例如不连续的反馈和大量的随机性。我们认为,针对目前可用的多目标优化算法,所提出的基准与许多其他基准提出了不同的挑战。我们还提供了对此基准测试所提供的空间进行分类并对其应用标准多目标优化算法的初步结果。

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