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首页> 外文期刊>Procedia Computer Science >GAIA: A CAD Environment for Model-Based Adaptation of Game-Playing Software Agents
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GAIA: A CAD Environment for Model-Based Adaptation of Game-Playing Software Agents

机译:GAIA:一种用于基于模型的游戏软件代理适应性的CAD环境

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摘要

We view interactive games and game-playing software agents as complex systems. This allows us to adopt the stance of computer-aided design and model-based systems engineering to designing game-playing agents. In this paper, we describe a model-based technique for self-adaptation in game-playing agents. Our game-playing agent contains a self-model that describes its internal state.. Our approach to self-adaptation takes the form of an interactive game-agent development environment called GAIA, an agent modeling language called TMKL2, and an agent self-adaptation engine called REM.. We evaluate the approach by applying it to an agent that plays parts of the interactive turn-based strategy game called Freeciv.
机译:我们将交互式游戏和游戏软件代理视为复杂的系统。这使我们能够采用计算机辅助设计和基于模型的系统工程的立场来设计游戏代理。在本文中,我们描述了一种基于模型的技术,用于游戏代理中的自适应。我们的游戏代理包含一个描述其内部状态的自我模型。我们的自适应方法采用交互式游戏代理开发环境GAIA,代理建模语言TMKL2和代理自我适应的形式引擎称为REM。我们通过将其应用到代理中来评估该方法,该代理扮演了基于回合的交互式策略游戏Freeciv的一部分。

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