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Understanding the role of arts and humanities in social robotics design: An experiment for STEAM enrichment program in Thailand

机译:了解艺术和人文在社交机器人设计中的作用:泰国STEAM浓缩计划的实验

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It is known that among disciplines of science, technology, engineering and mathematics, STEM is not sufficient for building up innovation for the today and future world. Arts and Humanities is added up as a distinct mean of creativity to become STEAM. In Thailand as well as developing country has hardly seen to implement either in school or unschooling activity. We develop “STEAM Fab Model” consists of STEAM enrichment activities leading up to the fab challenge. We demonstrated the model using social robotics making as a tool for converging multidisciplinary knowledges. Apart from computer programming and electronic gadgets, enrichment of arts, culture, and social were implemented. We analyze student's reflection and social robots created during the activity to understand how students learn and converge multidisciplinary knowledges.
机译:众所周知,在科学,技术,工程和数学学科中,STEM不足以为当今和未来世界建立创新。将艺术与人文艺术相结合,成为成为STEAM的独特创造力。在泰国和发展中国家,无论是在学校活动还是非学校活动中,几乎都没有实行过这种措施。我们开发了“ STEAM Fab模型”,其中包括导致Fab挑战的STEAM浓缩活动。我们使用社交机器人制作作为融合多学科知识的工具演示了该模型。除了计算机编程和电子产品外,还实施了丰富的艺术,文化和社交活动。我们分析学生在活动中的反思和社交机器人,以了解学生如何学习和融合多学科知识。

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