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An Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game

机译:通过赛车游戏评估基于游戏的学习算术练习中的玩家乐趣

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Arithmetic is the oldest branch of Mathematics which consists the study of numbers, specifically the properties of the basic traditional operations. According to a previous study, most of the users agree that Mathematics is considered as a difficult subject and there is a lack of enjoyment in practicing arithmetic drills. Therefore, this research has developed a racing game named Need for Speed Arithmetic for an enjoyable arithmetic drills experience. The racing game has implemented the Rapid Application Development (RAD) approach as it provided a stable and fast development process which is appropriate in developing the game. In this present study, the focus is on the evaluation of player enjoyment in game-based learning arithmetic drills. The evaluation scale adapted is based on EGameFlow Model which consists of seven dimensions: Immersion, challenge, goal clarity, feedback, concentration, control, and knowledge improvement. The social interaction dimension is excluded because the game is implemented on a standalone platform. The study findings indicate that the combination of gaming element with arithmetic drills in the Mathematics subject provide a sense of enjoyment to students in learning Mathematics through drill activities.
机译:算术是数学的最古老的分支,包括对数字的研究,特别是基本传统操作的属性。根据先前的一项研究,大多数用户都认为数学被认为是一个困难的主题,并且在练习算术训练方面缺乏享受。因此,这项研究开发了一个名为速度算术的赛车游戏,可享受良好的算术钻探体验。赛车游戏已经实施了快速的应用程序开发(Rad)方法,因为它提供了一个稳定和快速的开发过程,适合开发游戏。在本研究中,重点是在基于比赛的学习算术训练中评估玩家享受。适应的评估规模是基于EgameFlow模型,该模型由七个维度组成:浸入,挑战,目标清晰度,反馈,集中,控制和知识改进。不包括社交交互维度,因为游戏在独立平台上实现。研究结果表明,数学主题中具有算术训练的游戏元素的组合为学生通过钻探活动提供了学习数学的享受感。

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