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HOMO LUDENS: An analysis of play and performance during spaceflight to inspire the cultural sector to design for new modes of space and spatiality

机译:HOMO LUDENS:对太空飞行过程中的游戏和表演进行分析,以激发文化界设计新的空间和空间模式

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We recognise Astronauts as unique Homo Ludens and initiate the first taxonomy of the kinds of play and performance that has occurred in space. Expanding David Harvey's matrix that relates space (absolute, relative, relational) to Henri Lefebvre's tripartite spatial definition (experienced, conceptualised, lived spaces), we construct an initial understanding of interactions in space and spatiality terms and add the relational qualities of play and performance over spaceflight time (pre-flight, in-flight, post-flight). We use this to test our hypotheses that play and performance along gravity-shift nodes of the spaceflight trajectory help frame three commonly reported Astronautical phenomena. We deduce that spatiotemporal perceptions of the microgravity body are recognizably ruptured (Augenblick), then experienced in relation to the universe (Overview Effect) to reside with the individual as a lived experience (Bodily Memory). By analysing the play and performance of Astronauts pre-flight, in-flight and post-flight we hope to inspire designers to search for clues about how we inhabit, navigate and design in space. We can then recall these phenomena from bodily memory to inform the design of material play and representational performance experiences. This paper contributes a new way to conceptualise the nature of play and performance as a technology to design opportunities for bodily play during spaceflight as an adaptive strategy in space habitation.
机译:我们认识到宇航员是独特的Homo Ludens,并首次对太空中发生的各种娱乐和表演进行分类。扩展David Harvey的将空间(绝对,相对,关系)与Henri Lefebvre的三重空间定义(经验,概念化,居住空间)相关的矩阵,我们构建了对空间和空间术语相互作用的初步理解,并增加了游戏和表演的关系品质超过太空飞行时间(飞行前,飞行中,飞行后)。我们用它来检验我们的假设,即沿着航天轨迹的重力移动节点的运动和性能有助于构筑三种普遍报道的宇航现象。我们推断出微重力体的时空感知可以被识别地破裂(Augenblick),然后经历与宇宙有关的(概述效应),作为个体的生活体验(活泼的记忆)。通过分析宇航员在飞行前,飞行中和飞行后的活动和表现,我们希望启发设计师寻找有关我们如何在太空中居住,导航和设计的线索。然后,我们可以从身体记忆中回想起这些现象,以告知物质游戏的设计和代表性的表演体验。本文提供了一种新的方式来概念化游戏和表演的本质,并将其作为一种技术来设计太空飞行中的身体游戏机会,并将其作为一种适应空间居住的策略。

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