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Animating a Chinese interactive virtual character

机译:动画中国互动虚拟角色

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摘要

This paper creates a Chinese interactive virtual character based on multi-modal mapping and rules, which receives information from the input modules and generates audio and visual speech, face expressions and body animations. The audio and visual speech are synthesized from the input text by multi-modal mapping, while face expressions and body movements are rule-based driven by emotion states. All of the original animations are captured by a motion capture system and plotted into a character model, which is created by the 3D creation software. We use a skeletal open source animation engine to create the scene in which the virtual character can talk like human communicating with users. The whole expression of this virtual character is considered very natural and realistic.
机译:本文基于多模态映射和规则创建了一种中国交互式虚拟字符,该规则从输入模块接收信息,并生成音频和视觉语音,面部表达式和身体动画。通过多模态映射从输入文本合成音频和视觉语音,而面部表达和身体运动是由情感状态驱动的规则。所有原始动画都由运动捕捉系统捕获并绘制到一个字符模型中,该字符模型由3D创建软件创建。我们使用骨架开源动画引擎来创建虚拟字符可以像人类通信的人交流的场景。这种虚拟角色的整个表达被认为是非常自然和现实的。

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