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Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors

机译:压力研究的两个实验虚拟范式:为人际和评估压力源开发基于化身的方法

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In light of the rather limited ecological validity of paradigms traditionally used for social stress research, the current paper set out to introduce virtual analogues of the Cyberball-Game (Williams 2007) and the Trier Social Stress Test (Kirschbaum, Pirke, and Hellhammer 1993). Both were tested in samples of healthy adults using salivary cortisol, self-reported stress and presence as dependent measures. Results indicate a significant rise in cortisol levels and subjective stress; presence, however, was not correlated with stress reactivity. In sum, this study clearly supports the use of virtual environments in stress research as they offer both the internal control and ecological validity needed to generalize findings to real-world settings.
机译:鉴于传统上用于社会压力研究的范式在生态学上的有效性有限,本论文着重介绍了网络球游戏(Williams 2007)和特里尔社会压力测试(Kirschbaum,Pirke和Hellhammer 1993)的虚拟类似物。 。两者均在健康成年人的样本中使用唾液皮质醇,自我报告的压力和存在作为相关指标进行了测试。结果表明皮质醇水平和主观压力显着上升。然而,存在与压力反应性无关。总而言之,本研究明确支持在压力研究中使用虚拟环境,因为虚拟环境提供了将发现概括为现实环境所需的内部控制和生态有效性。

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