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Toward a generic approach to stylization

机译:寻求通用的样式化方法

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摘要

This paper presents a first attempt toward a generic process for stylization. Guided by the scene content and constrained by the artistic or functional expectations of the end-user, our model produces, in real time, an expressive rendering of the scene based on the user settings. Our work is based on semantic description of shapes that allows logical inference on the scene content, performed via the description logic formalism. This inference yields semantic data that can guide the graphical restitution of the scene. This approach is illustrated by a practical application example that successfully stylizes a 3D scene in real time and for a predetermined style. The resulting stylization, even if style is selected in advance, automatically and successfully highlights different parts of the scene according to semantic data extracted for each object. The stylization results are then discussed before we conclude and present our future works.
机译:本文提出了针对通用样式化流程的首次尝试。在场景内容的指导下,并在最终用户的艺术或功能期望的约束下,我们的模型可以根据用户设置实时生成场景的表现力渲染。我们的工作基于对形状的语义描述,该形状允许通过描述逻辑形式主义对场景内容进行逻辑推断。该推论产生语义数据,该语义数据可以指导场景的图形复原。实际应用示例说明了该方法,该示例可以实时地以预定样式成功地对3D场景进行样式化。即使预先选择样式,生成的样式也会根据为每个对象提取的语义数据自动并成功地突出显示场景的不同部分。然后在总结和介绍我们的未来工作之前,讨论风格化结果。

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