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IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality

机译:IVRUX:分析虚拟现实中沉浸式叙事的工具

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This paper describes IVRUX, a tool for the analysis of 360° Immersive Virtual Reality (IVR) story-driven experiences. Traditional cinema offers an immersive experience through surround sound technology and high definition screens. However, in 360° IVR the audience is in the middle of the action, everything is happening around them. The immersiveness and freedom of choice brings new challenges into narrative creation, hence the need for a tool to help the process of evaluating user experience. Starting from "The Old Pharmacy", a 360° Virtual Reality scene, we developed IVRUX, a tool that records users' experience while visualizing the narrative. In this way, we are able to reconstruct the user's experience and understand where their attention is focused. In this paper, we present results from a study done using 32 participants and, through analyzing the results, provide insights that help creators to understand how to enhance 360° Immersive Virtual Reality story driven experiences.
机译:本文介绍了IVRUX,这是一种用于分析360°沉浸式虚拟现实(IVR)故事驱动的体验的工具。传统电影院通过环绕声技术和高清屏幕提供沉浸式体验。但是,在360°IVR中,观众处于动作中间,周围发生的一切都在发生。身临其境和选择的自由给叙事创作带来了新的挑战,因此需要一种工具来帮助评估用户体验的过程。从360度虚拟现实场景“ The Old Pharmacy”开始,我们开发了IVRUX,该工具可在可视化叙述的同时记录用户的体验。通过这种方式,我们能够重建用户的体验,并了解他们的注意力集中在哪里。在本文中,我们展示了一项由32位参与者完成的研究结果,并通过分析结果提供了有助于创建者了解如何增强360°沉浸式虚拟现实故事驱动体验的见解。

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