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Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye-Tracking Study

机译:场依赖/独立玩家在文化遗产游戏上的差异:眼动研究的初步发现

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Based on a large number of different cognitive theories on information processing procedure, suggesting that individuals have different approaches in the way they forage, retrieve, process, store and recall information, this paper investigates the effect of field dependence/independence with regards to visual attention of gamers in the context of a cultural heritage game. Gaze data were collected and analysed from fourteen participants, who were classified as field dependent or independent according to Group Embedded Figures Test (GEFT), a cognitive style elicitation instrument. The collected data were analysed quantitatively to examine visual attention in terms of fixation count and fixation impact. The results revealed statistically significant differences in both fixation count and fixation impact towards interactive game elements. Statistically significant differences were also measured for specific types of game elements. Findings are expected to provide insights for designers and researchers aiming to design more user-centric cultural heritage games.
机译:基于大量关于信息处理过程的认知理论,表明个人在觅食,检索,处理,存储和召回信息的方式上有不同的方法,本文研究了视场注意力对视场依赖性的影响。文化遗产游戏中的玩家数量。从十四名参与者中收集并分析了凝视数据,这些参与者根据“小组嵌入图形测试”(GEFT)(一种认知风格启发工具)被分为视场依赖或独立视场。对收集到的数据进行定量分析,以检查视力集中在注视次数和注视力方面。结果表明,注视点数和注视点对互动游戏元素的影响在统计学上均存在显着差异。对于特定类型的游戏元素,还测量了统计学上的显着差异。这些发现有望为旨在设计更多以用户为中心的文化遗产游戏的设计师和研究人员提供见解。

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