首页> 外文会议>International conference on games and learning alliance >An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo Ⅲ and Trails of Cold Steel
【24h】

An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo Ⅲ and Trails of Cold Steel

机译:RPGS中娱乐调整的方法:用暗黑破坏Ⅲ和冷钢径的案例研究

获取原文

摘要

This paper proposes a novel method to tune the entertainment impact of Role-playing-game (RPG) with a focus on three bottlenecks of the current RPG: (1) weapon trading system, (2) linear turn-based battle system, and (3) game rhythm and time, i.e., level-up system. We have chosen Diablo Ⅲ and Trails of Cold Steel as benchmarks, and game refinement measure is employed for the assessment. It reveals that a reliable level up system is the key factor to make the players feel more exciting and adventurous. It then confirms the effectiveness of the proposed method which enables to numerically identify the components that need to be enhanced to improve the game and help creators design a more attractive game by the paradigmatic rules. Future works include the application of the proposed method in other domains such as serious games.
机译:本文提出了一种新颖的方法来调整角色播放游戏(RPG)的娱乐影响,重点关注当前RPG的三个瓶颈:(1)武器交易系统,(2)线性转向战斗系统,( 3)游戏节奏和时间,即升级系统。我们选择了暗黑破坏神Ⅲ和冷钢的小径作为基准,并且游戏细化措施用于评估。它揭示了可靠的级别系统是让玩家感到更令人兴奋和冒险的关键因素。然后,它确认了该方法的有效性,它能够在数字上识别需要增强的组件,以改善游戏,并通过范式规则帮助创作者设计更具吸引力的游戏。未来的作品包括在其他域中的拟议方法中的应用包括严重游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号