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An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo Ⅲ and Trails of Cold Steel

机译:RPG娱乐调节的一种方法:使用暗黑破坏神Ⅲ和冷钢痕迹的案例研究

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This paper proposes a novel method to tune the entertainment impact of Role-playing-game (RPG) with a focus on three bottlenecks of the current RPG: (1) weapon trading system, (2) linear turn-based battle system, and (3) game rhythm and time, i.e., level-up system. We have chosen Diablo Ⅲ and Trails of Cold Steel as benchmarks, and game refinement measure is employed for the assessment. It reveals that a reliable level up system is the key factor to make the players feel more exciting and adventurous. It then confirms the effectiveness of the proposed method which enables to numerically identify the components that need to be enhanced to improve the game and help creators design a more attractive game by the paradigmatic rules. Future works include the application of the proposed method in other domains such as serious games.
机译:本文提出了一种新颖的方法来调整角色扮演游戏(RPG)的娱乐影响,并着眼于当前RPG的三个瓶颈:(1)武器交易系统,(2)线性回合制战斗系统和(( 3)游戏节奏和时间,即升级系统。我们选择了《暗黑破坏神Ⅲ》和《冷钢之路》作为基准,并采用游戏改进措施进行评估。这表明可靠的升级系统是使玩家感到更加刺激和冒险的关键因素。然后,它确认了所提出方法的有效性,该方法能够从数字上识别需要增强以改进游戏的组件,并通过范式规则帮助创作者设计出更具吸引力的游戏。未来的工作包括将拟议的方法应用于其他领域,例如严肃游戏。

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