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Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises

机译:严重运动会锻炼过程中进行的康复锻炼的生物力学分析

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The use of video games in physical rehabilitation is becoming more and more popular. A lot of studies are focusing on the clinical efficacy of such kind on new interventions. However there is still, currently, a lack of information about the importance of learning effect of the task (e.g. motions required to play the game). Therefore the aim of this study was to evaluate the importance of motor learning during rehabilitation exercises performed with specially developed Serious Games. Ten healthy adults played 9 sessions of games over a 3 weeks period. Different parameters were extracted from the games to performed functional and biomechanical evaluation. ANOVA and ICC were processed to evaluate reproducibility of measurement. The majority of the learning effect occurred during the very first session. Therefore, in order to allow regular monitoring the results of this first session should not be included in the follow-up of the patient.
机译:在身体康复中使用视频游戏变得越来越流行。许多研究都集中在此类新疗法的临床疗效上。但是,目前仍然缺少有关任务学习效果(例如玩游戏所需的动作)的重要性的信息。因此,本研究的目的是评估在专门开发的严重游戏进行的康复锻炼中运动学习的重要性。十名健康的成年人在3周的时间内玩了9场比赛。从游戏中提取了不同的参数,以进行功能和生物力学评估。处理方差分析和ICC以评估测量的可重复性。大多数学习效果都发生在第一届会议上。因此,为了允许定期监测,该第一阶段的结果不应包括在患者的随访中。

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