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An Interactive Play Environment on Mathematics and Cognitive Training with Behavioral Tracking for Children with Autism

机译:对自闭症儿童的行为跟踪的数学和认知培训的互动游戏环境

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Individuals with autism spectrum disorder (ASD) have atypical cognitive behaviors, including impairment of social interaction, communication, and intellectual deficit; effective intervention from behavioral and educational approaches have demonstrated effective and adopted at home and schools. s. A number of tablet applications are available to children with autism for practicing mathematical and cognitive skills, yet few of them provide behavioral data of users for health professionals to monitor their progress for personalized training accordingly which motivated our design. Specifically, we developed a tablet-based math game to strengthen the capabilities of mathematics and cognition for children with autism. It provides several basic math practices on counting, recognition, and measurements in the form of a game which increas-es children's acceptance and encourages their engagement. It lessens the bur-den of special education teachers from repeatedly teaching mathematical and cognitive knowledge, which we observed during our multiple field visits. The application can record all user interaction and stored as the behavioral data on which intelligent behavioral modeling can be performed for health professionals. In addition, application use is not restricted in schools which thus offers children continuous opportunities to practice these skills after class.
机译:具有自闭症谱系障碍(ASD)的个人具有非典型认知行为,包括社会互动,沟通和知识赤字的损害;行为和教育方法的有效干预已在家庭和学校进行了效力和通过。 s。对于练习数学和认知技能的儿童提供了许多平板电脑应用,其中很少有人为健康专业人员提供用户的行为数据,以监测他们的个性化培训进度,这是我们的设计。具体而言,我们开发了一种基于片的数学游戏,加强自闭症儿童数学和认知的能力。它提供了几种关于计数,识别和测量的基本数学实践,以越来越大的游戏的验收,并鼓励他们的参与。它减少了专业教育教师的伯纳巢,从多次教学的数学和认知知识中,我们在多个实地考察中观察到。应用程序可以记录所有用户交互,并存储为可以为健康专业人员执行智能行为建模的行为数据。此外,应用程序使用不受学校限制,从而提供儿童在课堂后练习这些技能的持续机会。

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