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MEASURING THE TRAILING-END OF TECHNOLOGICAL SYSTEM EVOLUTION

机译:测量技术系统进化的尾端

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摘要

Technological evolution is traditionally represented by the S-curve model that considers the introductions of successively higher levels of technological performance over time. Taking a systemic view of technology, we propose that the traditional method measures the leading-end of the system?s evolution, and therefore does not provide comprehensive information when analysis needs to focus on the system?s most backward components. In this paper, we subsequently develop a method to measure the trailing-end of technological system evolution, which considers the changes in the lowest levels of technological performance supported by the system. We, in turn, derive an additional measure, which evaluates the number of technological performance levels that lie between the leading and trailingends of system performance, across time. We then employ these measures in a longitudinal study of the PC (personal computer) game technological system, incorporating 2889 data points on PC game performance. The empirical study shows that the system?s evolution at the leading-end follows the traditional S-curve representation, while the trailing-end increases in small increments over time. Subsequently, the number of performance levels that is supported by the PC game system grows over time until the attainment of relative stability in performance level numbers, denoting a state of dynamic equilibrium. We consider the managerial and scholarly implications of our proposed measuring methods by discussing their applicability in the context of energy production, where renewable energy technologies form the leading-end and traditional energy production techniques form the trailing-end of the system?s evolution toward greener energy production.
机译:技术进化传统上由随着时间的推移先后考虑更高层次的技术性能的介绍S曲线模型来表示。以技术的系统性的观点,我们提出传统的方法措施,制度?进化中的最前端,因此不提供分析时需要把重点放在系统的综合信息?最落后的成分。在本文中,我们后来发展到衡量技术系统演化,它考虑的系统支持的技术性能的最低水平变化的后端的方法。我们又得到一个额外的措施,其评估摆在系统性能的领先和trailingends之间,跨越时间的技术性能水平的数量。然后,我们使用这些措施的PC(个人电脑)游戏技术系统的纵向研究,结合对PC游戏性能的2889个数据点。实证研究表明,该系统?s的前端进化遵循传统的S型曲线表示,而随着时间的推移在小的增量后端增加。随后,由该PC游戏系统所支持的性能级别的数量随时间增长,直到性能水平号码相对稳定的程度,表示动态的平衡状态。我们认为,在能源生产,其中可再生能源技术形成的最前端和传统的能源生产技术的背景下讨论他们的适用性我们提出的测量方法的管理和学术影响,形成了系统的后端?的转向更绿进化能源生产。

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