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MEASURING THE TRAILING-END OF TECHNOLOGICAL SYSTEM EVOLUTION

机译:测量技术系统演进的最终目标

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Technological evolution is traditionally represented by the S-curve model that considers thernintroductions of successively higher levels of technological performance over time. Taking a systemicrnview of technology, we propose that the traditional method measures the leading-end of the system?srnevolution, and therefore does not provide comprehensive information when analysis needs to focus onrnthe system?s most backward components. In this paper, we subsequently develop a method to measurernthe trailing-end of technological system evolution, which considers the changes in the lowest levels ofrntechnological performance supported by the system. We, in turn, derive an additional measure, whichrnevaluates the number of technological performance levels that lie between the leading and trailingendsrnof system performance, across time. We then employ these measures in a longitudinal study ofrnthe PC (personal computer) game technological system, incorporating 2889 data points on PC gamernperformance. The empirical study shows that the system?s evolution at the leading-end follows therntraditional S-curve representation, while the trailing-end increases in small increments over time.rnSubsequently, the number of performance levels that is supported by the PC game system grows overrntime until the attainment of relative stability in performance level numbers, denoting a state ofrndynamic equilibrium. We consider the managerial and scholarly implications of our proposedrnmeasuring methods by discussing their applicability in the context of energy production, wherernrenewable energy technologies form the leading-end and traditional energy production techniquesrnform the trailing-end of the system?s evolution toward greener energy production.
机译:传统上,技术发展由S曲线模型表示,该模型考虑了随着时间的推移逐步引入更高水平的技术绩效。从技术的系统角度出发,我们建议采用传统的方法来衡量系统的领先地位,因此,当分析需要关注系统中最落后的组件时,它不能提供全面的信息。在本文中,我们随后开发了一种衡量技术系统演进的尾随方法,该方法考虑了系统所支持的最低技术性能水平的变化。反过来,我们得出一种额外的度量,该度量重新评估跨时间处于领先和落后系统性能之间的技术性能水平的数量。然后,我们在PC(个人计算机)游戏技术系统的纵向研究中采用了这些措施,并结合了2889个关于PC游戏性能的数据点。实证研究表明,系统的前端演化遵循传统的S曲线表示,而后端则随时间以小增量增加。rn随后,PC游戏系统所支持的性能水平数目随之增长。直到达到性能水平的相对稳定为止,这表示动态平衡状态。通过讨论它们在能源生产中的适用性,我们考虑了我们提出的测量方法的管理和学术意义,可再生能源技术构成了领先,而传统的能源生产技术则构成了系统向绿色能源生产演进的尾端。

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