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Enhancing Digital Heritage Archives Using Gamified Annotations

机译:使用游戏化注释增强数字遗产档案

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Digital archives have focused on the collection of information and not on the collaborative capabilities digital heritage archives could have. In this study, we look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. Using gamified annotations, we show that gamifica-tion could play an important role in giving the participants an incentive to engage with the digital archive and guide them to contribute relevant content. We found that gamified annotations do affect the number and quality of annotations submitted. We believe successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of heritage archives.
机译:数字档案馆的重点是信息的收集,而不是数字遗产档案馆可能具有的协作能力。在本研究中,我们将研究如何在现有的数字遗产档案中添加协作元素,并激励用户更多地参与其中。使用游戏化注释,我们表明游戏化可以在激励参与者参与数字档案馆并引导他们贡献相关内容方面发挥重要作用。我们发现游戏化注解确实会影响所提交注解的数量和质量。我们认为,成功实现游戏化注释框架应该大大改善与遗产档案内容相关的观众,分享,学习和辩论的机会。

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