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Where do they look at? Analysis of gaze interaction in children while playing a puzzle game

机译:他们在哪里看?玩益智游戏时儿童的注视互动分析

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In recent years the usage of video-games in education, therapies and training, has risen sharply. The adaptation of serious games to users' needs may offer new enriching learning environments. Eye tracking sensors collect information about the location and duration of eye movements within a specific area on a computer monitor. This paper presents a usability analysis of users' eye movements while using the set of puzzle games. For this purpose a set of data collected from 63 children with an average age of 9.95 (SD = 1.21) and different attention skills is analyzed during their interaction with a set of puzzle games. Fixation data is extracted and analyzed as regards of where do they look first and most. These resources should be complemented with other interaction records, but they are interesting for creating optimized user interfaces.
机译:近年来,视频游戏在教育,治疗和培训中的使用急剧增加。认真游戏适应用户需求可能会提供新的丰富学习环境。眼睛跟踪传感器在计算机监视器上收集有关眼睛运动的位置和持续时间的信息。本文介绍了使用益智游戏集时用户眼睛运动的可用性分析。为此,在与一组益智游戏互动期间,分析了从平均年龄为9.95(SD = 1.21)的63名儿童中收集的一组数据。提取并分析注视数据,以了解它们首先出现在哪儿和哪儿最多。这些资源应补充其他交互记录,但对于创建优化的用户界面很有趣。

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