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A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds

机译:使用遗传算法和人工智慧的填字游戏

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NP-hard problems, such as generating crossword puzzles, are candidates for solution by genetic algorithms (GAs). A combination of both a genetic algorithms and a Wisdom of Artificial Crowds (WoAC) aggregation method was developed for the purpose of creating crossword puzzles given a particular outline. The program was written using a GPL Hunspell wrapper NHunspell for word verification and suggestion. In American-style crossword puzzles, we saw performance improvements of around 20% in reaching a local optima, with a 6% improvement in the number of successful words found by a GA + WoAC algorithm over the baseline genetic algorithm.
机译:诸如生成填字游戏之类的NP难题是遗传算法(GA)解决方案的候选对象。遗传算法和人工人群智慧(WoAC)聚合方法相结合,旨在创建具有特定轮廓的填字游戏。该程序是使用GPL Hunspell包装程序NHunspell编写的,用于单词验证和建议。在美国风格的填字游戏中,我们发现达到局部最优效果的性能提高了约20%,与基线遗传算法相比,GA + WoAC算法发现的成功单词数量提高了6%。

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