首页> 外文会议>International conference on intelligent games and simulation >ONLINE SKILL LEVEL CLASSIFICATION OF REAL-TIME STRATEGY GAME PLAYERS
【24h】

ONLINE SKILL LEVEL CLASSIFICATION OF REAL-TIME STRATEGY GAME PLAYERS

机译:实时策略游戏玩家的在线技能水平分类

获取原文

摘要

This paper introduces a novel approach for measuring a realtime strategy (RTS) game player's skill level while the game is played. The method scores a player based on the time distance between strategic decisions made by the player during a single game session. The results of this work demonstrate that skilled players score within a specific range regardless of the strategy executed. Our approach can classify a player as skilled or unskilled for the StarCraft: Brood War game and the Spring Engine Balanced Annihilation game.
机译:本文介绍了一种新颖的方法,用于在游戏进行时测量实时策略(RTS)玩家的技能水平。该方法基于玩家在单个游戏会话期间做出的战略决策之间的时间距离来为玩家评分。这项工作的结果表明,熟练的运动员在特定范围内得分,而与执行的策略无关。我们的方法可以将玩家分类为StarCraft:Brood War游戏和Spring Engine Balanced Annihilation游戏的熟练或不熟练。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号