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Mindful Gaming: How Digital Games Can Improve Mindfulness

机译:正念游戏:数字游戏如何提高正念

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In recent years, attention has increased around the delivery of mindfulness interventions by means of new technology such as via the smart-phone. However, less research has been devoted to investigating how digital games can enable and facilitate mindfulness training. This study demonstrates how mindfulness can be improved by using technology, in particular digital games. Based on the work of Bergomi et al. mindfulness is defined as an inherent capacity in human beings that can be trained, which is explored within the structure of an eight-factor model. For each mindfulness factor identified by the research of Bergomi et al., appropriate games are presented together with research evidence showing their efficacy for mindfulness training. Effective games are disaggregated according to their mechanics, dynamics, and aesthetics to provide design recommendations for game developers.
机译:近年来,人们越来越关注通过诸如智能手机之类的新技术来进行正念干预。但是,很少有研究致力于调查数字游戏如何实现和促进正念训练。这项研究表明,如何通过使用技术(尤其是数字游戏)来改善正念。基于Bergomi等人的工作。正念被定义为人类可以训练的固有能力,这是在八因素模型的结构中进行探索的。对于由Bergomi等人的研究确定的每个正念因素,将提供适当的游戏以及表明其对正念训练功效的研究证据。有效的游戏会根据其机制,动力学和美观性进行分类,以为游戏开发人员提供设计建议。

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