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Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms

机译:增强Enction教科书:在教室中设计参与式学习的媒体

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This work discusses the affordances of the textbook in current classroom scenarios, and identifies the need to design learning media that support dynamism and enaction, specifically in science education. We illustrate this by a learning tool we've developed - Vector canvas, an AR based application linked with the textbook and the curricula. This is a work in progress attempting to observe and articulate changes in learning practice brought by introducing mixed media.
机译:这项工作讨论了教科书在当前课堂情景中的带来,并确定了设计支持动态和宣传的学习媒体的需要,特别是在科学教育中。我们通过我们开发的学习工具来说明这一点 - Vector Canvas,基于AR的应用程序与教科书和课程相关联。这是一项过程,正在进行试图观察和阐述通过引入混合媒体带来的学习实践的变化。

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