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A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children

机译:游戏设计的一种参与式方法,以支持自闭症儿童的学习和交流

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In this work we propose to apply a participatory design process for developing mobile games focused on learning and communication of autistic children. This study employs a game to help people with autism and describes the complete design process used in this research. As a result of the design process was possible to note the necessity to allow high customization and personalization of digital activities in order to promote the user engagement and gameplay ability. Moreover, more details are provided about the developed game. Two customized interactive activities were developed: Questions & Answers and the Emotional Thermometer that were evaluated with therapists, autistic children and HCI specialists. Finally, it is described the importance of therapists in game design process and the requirements for redesigning the application interface.
机译:在这项工作中,我们建议采用参与式设计过程来开发专注于自闭症儿童学习和交流的手机游戏。本研究使用一种游戏来帮助自闭症患者,并描述了本研究中使用的完整设计过程。作为设计过程的结果,有可能注意到有必要允许对数字活动进行高度定制和个性化,以提高用户的参与度和游戏能力。此外,提供了有关已开发游戏的更多详细信息。与治疗师,自闭症儿童和HCI专家一起评估了两个定制的互动活动:“问题与答案”和“情绪温度计”。最后,描述了治疗师在游戏设计过程中的重要性以及重新设计应用程序界面的要求。

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