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Effectiveness of MMORPGS in Enhancing Student Interaction

机译:MMORPGS在增强学生互动中的有效性

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Teaching and learning processes of certain subjects are mainly teacher-centred. This approach leads to decrease attention and interest among students due to having no interaction. Game is a relatively new tool to serve educational purposes. However, there is little research dedicated to massively multiplayer online role-playing games (MMORPGs) developed for educational purposes. This research provides a conceptual framework for MMORPGs in education and empowers students to be more engaged in the learning processes. Therefore, a survey analysis is conducted to determine students' perception about effectiveness of MMORPGs and the required features of a game development tool. It also helped to establish learning possibilities and solutions that can be incorporated into a university program from these tools in order to invigorate creative talents of students. It is expected that the findings of survey analysis can help to create more dynamic interactions between students and lecturers, and improve content instruction via MMORPGs. Both lecturers and students teach and learn in a new way, forming a more creative environment to allow a more productive communication between students and lecturers.
机译:某些科目的教学过程主要以教师为中心。由于没有互动,这种方法导致学生的注意力和兴趣降低。游戏是一种相对较新的工具,可用于教育目的。但是,针对教育目的而开发的大型多人在线角色扮演游戏(MMORPG)的研究很少。这项研究为MMORPG的教育提供了一个概念框架,使学生能够更积极地参与学习过程。因此,进行了一项调查分析,以确定学生对MMORPG的有效性以及游戏开发工具所需功能的看法。它还帮助建立了学习可能性和解决方案,可以将这些工具和解决方案整合到大学计划中,以激发学生的创造才能。可以预期,调查分析的结果将有助于在学生和讲师之间建立更动态的互动,并改善通过MMORPG进行的内容教学。讲师和学生都以一种新的方式进行教与学,形成了一个更具创造力的环境,使学生和讲师之间的交流更加富有成效。

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