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Educational Games and the Design Based Research Approach

机译:教育游戏与基于设计的研究方法

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Educational videogames have become a popular teaching tool in recent years due to their ability to increase student motivation. Various attempts have been made to develop models and guides for video games which allow students to practice and/or learn certain curricular content while still meeting their expectations for the game to be fun. Achieving such a balance between teaching and gaming objectives in no easy task. With this in mind, using the "Integrative Learning Design Framework" and considering the school system requirements, this presentation describes how to develop video games.
机译:由于教育视频游戏能够增强学生的学习动机,因此近年来已成为一种流行的教学工具。已经进行了各种尝试来开发用于视频游戏的模型和指南,该模型和指南允许学生练习和/或学习某些课程内容,同时仍然满足他们对游戏的乐趣的期望。在轻松的任务中实现教学和游戏目标之间的这种平衡。考虑到这一点,此演示文稿使用“综合学习设计框架”并考虑了学校系统的要求,描述了如何开发视频游戏。

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