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Constructing 2D Shapes by Inward Denting

机译:通过向内凹陷构造2D形状

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摘要

Constructing a two dimensional shape from a given set of point sites is a well-known problem in computational geometry. We present a critical review of the existing algorithms for constructing polygonal shapes from given point sites. We present a new approach called 'inward denting' for constructing polygonal shapes. We then extend the proposed approach for modeling polygons with holes. We also present experimental investigations of the quality of the solutions generated by the proposed algorithm. For obtaining experimental results we implemented the proposed algorithm in Java programming language. The experimental results show that the perimeter of the generated shape is at most 33% more than the length of the minimum spanning tree.
机译:从一组给定的点位置构造二维形状是计算几何中的一个众所周知的问题。我们对从给定点位置构造多边形的现有算法进行了严格的审查。我们提出一种称为“向内凹陷”的新方法来构造多边形。然后,我们扩展提出的方法来建模带孔的多边形。我们还提出了对所提出算法生成的解决方案质量的实验研究。为了获得实验结果,我们用Java编程语言实现了所提出的算法。实验结果表明,所生成形状的周长最多比最小生成树的长度大33%。

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